Why Adults Should Read Comic Books Too

While comics play a great role in getting younger students to develop reading habits – both by meeting individual reading needs and to help form a love for reading – we are finally moving past the misconception that the medium is just for kids. Comics are for all ages, whether you are new to the medium or have loved it for years. Here’s why.

 

Comics are fun to read

Maybe the best thing about comics is that almost any topic can be found in a comic book – nothing is too far-fetched as a subject matter! Aliens, man-eating slugs, vampires, ghosts, post-apocalyptic nightmare realms…the list goes on. Comics explore topics that stretch far and wide, and are a medium where imagination runs wild, and not just in terms of the story, but the art as well. 

Other times, certain subject matters need to be made riveting. Comics can be used as learning tools across a wide range of subjects, such as languages, science, and even mathematics. Oftentimes, when it’s in a comic, it is easier to digest.

 

Smashed: Junji Ito Story Collection entwines scary and strange in a collection of horror manga. The Stuff of Life: A Graphic Guide to Genetics and DNA is a nonfiction science comics for adults, while The Thrilling Adventures of Lovelace and Babbage: The (Mostly) True Story of the First Computer is inspired by the lives of Ada Lovelace and Charles Babbage.

 

Comics were first intended for adult readers

While young readers are naturally drawn to comics (think comics series like The Adventures of Tintin and Mr Kiasu), comics can be used to tell stories of any content, in any style, and for any audience. Japanese, European and American comics each evolved differently, but generally speaking, comics were used to depict cultural and historical events, satirical or otherwise. Even today, with many child-friendly comics targeted at very specific age groups and market segments, more than half of comic book readers are still adults. So it is entirely possible for the children and adults to be visiting a comics shop together, each absorbed by the variety of content on offer in separate corners of the same shop.

 

Sayonara, Zetsubou-Sensei, When the Wind Blows and Watchmen

Sayonara, Zetsubou-Sensei, When the Wind Blows and Watchmen are satirical works that encapsulate feelings on war, politics, and life.

 

Comics provoke deep-thinking

Comics make readers engage on a plane that extends beyond words on a page. The process is active: Text and images come together, but the reader makes meaning out of the combination, filling in the gap between panels, gutters and speech bubbles. When we read comics, we’re not only looking at the text but also at the spatial cues, the colours, the visual cues between objects, and all the other elements in the panel. When all of these elements are combined, they can invoke the sense of passage of time, the space of the story, sounds, and action. As the reader’s inference skills and visual literacy improves, comics also pave the way for a deeper understanding of metaphors, symbolisms, and point-of-views.

 

Furthermore, creators can pack a lot of tiny details into one single panel or page just by how they portray their work. Even a character’s personality traits can be shown in a panel by highlighting an object. For example, a character’s love for a certain movie franchise can be shown entirely through background illustrations; maybe there are movie posters in the room, or memorabilia peeking through their bag. There are so many visual cues that artists use to convey plenty of information – all in just a few panels.

 

trese-ten-sticks-liquid-city

Trese, Ten Sticks and One Rice, and Liquid City are beautifully crafted graphic novels that encapsulate characters’ emotions and settings.

 

Comics are used to discuss heavy topics

Oftentimes, narratives in comics also mirror real-world events. X-Men, for example, reflected racial tensions, and Captain America was created during World War II to serve as motivation and inspiration for troops. Similarly, a lot of stories in comics, even now, mirror our ever-changing world and current social issues, offering intellectually stimulating, empowering stories. There are also comics that deal with topics like grief, growing up, and other hardships of life – and sometimes, these heavy topics can be expressed more poignantly in this widely-accessible medium.

 

Sound-Persepolis-Dancing-at-the-pity-party

SOUND: A Comics Anthology, Persepolis, and Dancing at the Pity Party are graphic novels that poignantly discuss topics that can be difficult to breach.

 

Comics transcend language and cultural barriers

Ever wondered how the instructions in an IKEA manual can guide anyone, anywhere? As visual learners, in contrast to prose, pictures can help a wide range of people with understanding, which can go on and on for pages…this is something that could just be displayed in a couple of panels!

Often in prose, a reader can also lose concentration when there are unknown words. Yet, comics don’t generally have this problem. The story can still be followed by its art and other elements. In fact, comics are a good resource to learn more vocabulary – this could especially help those learning a new language.

More than just expanding one’s vocabulary within the English language, the visual accompaniment inherent to comics allows readers to follow the story even if they aren’t speakers of the language the comic is printed in! Manga is a great example of this – known as a representation of Japanese culture and history, manga started gaining traction with a new generation of non-Japanese people around the world who were interested in learning the country’s culture and language. Today, manga has become synonymous with Japanese popular culture, and is enjoyed worldwide by readers of all ages.

arrival-number-unocean

The Arrival, The Number 73304-23-4153-6-96-8, and Un océan d’amour are examples of graphic novels that do not feature any dialogue, yet tell compelling stories through visuals and other elements.

 

Comics is a unique medium that encourages reader participation, and when immersed in a comic, you are in charge of your (reading) journey. What are you waiting for? Once you set foot in this vast, inviting realm, to quote the magical words of Dr Suess, “Oh, the Places You’ll Go!”

 

Psst! Remember to check out all the books mentioned in this post! DE recommends them to ages 18+.

The Makers Club: Game On! Digital Launch Events

Difference Engine is proud to present the digital launch of The Makers Club: Game On!, the first book in a new graphic novel series that aims to inspire kids to explore STEAM topics and maker culture. We will be launching the book together with a line-up of free online talks and workshops. Get the chance to learn more about maker culture, comics creation, climate change comics, and more! 

The Makers Club: Game On! Digital Launch Events will run from June to September. The creators of the graphic novel, Reimena Yee and Tintin Pantoja, will lead the talks and workshops alongside other creators and experts. Read on to find out more about the exciting line up we have planned for you! 

The Makers Club: Game On! features a group of fun and diverse characters who embark on creative journeys to experiment, code, and develop a maker mindset. 

The graphic novel is available in print and ebook formats. 

Pre-order with Closetful of Books from now until 30 June and receive:

  • special price of $15 (regular price $18)
  • a set of character bookmarks
  • printable digital posters
  • and early access to interviews with game industry professionals. 

Click here to pre-order now.



the makers club game on digital launch - help i can't stop drawing - life as a comics creator

Session 1: Help! I can’t stop drawing!: Life as a comics creator

Date: 14 June 2020, Sunday 
Time: 3pm – 3.45pm (UTC +08:00)
Talk and Q&A 
For ages 16 and above.
Sign up at: bit.ly/TMC1DL1
Registration is free. Click here for the Facebook event page.

What is a day in the life of a comics creator like? Does a comics creator draw all day? How does a writer keep thinking of new stories? And, just how long does it take to plan and research for a graphic novel? 

Reimena Yee, writer of The Makers Club: Game On! and co-founder of Southeast Asian comics collective UNNAMED, will answer these questions and more! Learn how the prolific comics writer and illustrator got started in her profession, and why she keeps doing what she does.


the makers club game on digital launch - lets frame it another way from prose to comics

Session 2: Let’s frame it another way: From prose to comics

Date: 28 June 2020, Sunday 
Time: 11am – 12pm (UTC +08:00)
Workshop 
For children aged 7-12 with accompanying parents/guardians.
Sign up at: bit.ly/TMC1DL2
Registration is free. Click here for the Facebook event page.

If a picture is worth a thousand words, does that mean words become unnecessary in a comic book? Discover how Tintin Pantoja, comics illustrator of graphic novel The Makers Club: Game On!, combines images and text to develop a comic! 

Participants will reimagine their favourite stories in the comics medium and learn a different way of telling stories. Tintin will be demonstrating how images and text can work together through a live sketching session, along with exercises that the audience can follow along.


the makers club game on digital launch - book launch

Session 3: The Makers Club: Game On! Book launch: Meet with Reimena Yee and Tintin Pantoja

Date: 12 July 2020, Sunday
Time: 3pm – 3.45pm (UTC +08:00)
Talk and Q&A
This is a family friendly event for children and adults alike. 
Sign up at: bit.ly/TMC1DL3
Registration is free. Click here for the Facebook event page.

Join Difference Engine on launching The Makers Club: Game On! This graphic novel talks about video-game creation and fandoms through a group of fun and diverse characters. They embark on creative journeys to experiment, code, and develop a maker mindset. Set in Southeast Asia, The Makers Club is written by Eisner-nominated Malaysian creator Reimena Yee and illustrated by Philippines-born comics artist Tintin Pantoja

In this digital launch, Reimena and Tintin will share more about the characters in the story, their creative process, and what creating The Makers Club means to them. Get the opportunity to meet and talk with the creators, and find out more about the book! 


the makers club game on digital launch - comics for climate change

Session 4: Comics for climate change: A comics workshop

Date: 26 July 2020, Sunday
Time: 11am – 12pm (UTC +08:00)
Workshop
For children aged 7-12 with accompanying parents/guardians.
Sign up at: bit.ly/TMC1DL4
Registration is free. Click here for the Facebook event page.

Find out how animals in Southeast Asia are affected by global warming and climate change in this guided workshop by ecologist-journalist Debby Ng and illustrator Darel Seow. The duo will unearth lesser-known animals in the region that have had their habitats and lifestyles affected by global warming, and show participants how to draw simple characters based on native Southeast Asian animals. At the end of the workshop, participants will also conceptualize and create a simple comic story about climate change! 


the makers club game on digital launch - you don't need to know how to code to be a maker

Session 5: You don’t need to know how to code to be a Maker: A comics workshop

Date: 9 August 2020, Sunday
Time: 11am – 12pm (UTC +08:00)
Workshop
For children aged 7-12 with accompanying parents/guardians.
Sign up at: bit.ly/TMC1DL5
Registration is free. Click here for the Facebook event page.

Anyone can be a Maker – the key is not coding, but problem solving! Learn how fun and creative problem solving can be as illustrator Tintin Pantoja and Saad Chinoy from Engineering Good talk about maker culture and how creative problem solving can be found anywhere. Illustrator Tintin Pantoja will guide participants on how to draw simple characters and create a one-page comic using characters from The Makers Club


the makers club game on digital launch - draw it fold it a zine making workshop

Session 6: Draw it, fold it: A zine-making workshop

Date: 23 August, Sunday
Time: 11am – 12pm (UTC +08:00)
Workshop
For children aged 7-12 with accompanying parents/guardians.
Sign up at: bit.ly/TMC1DL6
Registration is free. Click here for the Facebook event page.

Love video games and arts and crafts? Want to learn how to make zines for you and your friends just like Nadia does in The Makers Club? In this zine-making workshop, illustrator Vann Law, an experienced zine creator and video game enthusiast, will be leading workshop participants in making a zine of their own. Participants will create a zine about their favourite video game while creating their own foldable, eight-page zine using illustrations, comic elements, and just one single sheet of A4 paper! 


the makers club game on digital launch - let's talk comics which are best for the classroom

Session 7: Let’s talk comics: Which comics are best for the classroom?

Date: 6 September, Sunday
Time: 3pm – 3.45pm (UTC +08:00)
Talk and Q&A 
For ages 16 and above. 
Sign up at: bit.ly/TMC1DL7
Registration is free. Click here for the Facebook event page.

Comics have been used both in and out of the classroom as a teaching resource by many. They are a good tool to engage students and children, especially when they are spending time at home. But what type of comics are best and how to use them effectively?

Using her expertise as a bookseller, Denise Tan from Closetful of Books, will be discussing comics and how they can be an effective learning tool in the classroom. Attend this talk to find out more about comics with engaging content that both educators and parents have found useful in the classroom. 


View the full line up:the makers club digital launch events full line up


About The Makers Club: Game On! 

Timid artist Nadia is in awe of her new teammate. Priya’s a gamer, she’s smart, and she knows how to code—so this environmental video game they’re building should definitely win the top prize at the Pangolin Secondary School Science Fair, right? But Nadia and Priya soon discover that there’s a lot more to making a game than coding and sprites. Will they be able to overcome their differences or will it be game over for them far too soon?

• Friendship and creativity come together in The Makers Club: Game On! to inspire kids to explore STEAM topics and maker culture!

• This graphic novel’s bonus content includes interviews with programmers and artists in the game industry for a closer look at the process of video game creation.

• Set in Southeast Asia, by creators from Southeast Asia.

Follow Difference Engine on Facebook or Instagram for more news!

The graphic novel is available in print and ebook formats here

Final Creative Teams for SOUND: A Comics Anthology

We are impossibly excited to announce Difference Engine’s first comics anthology featuring writers and illustrators who are unabashedly and proudly Southeast Asian. Sound: A Comics Anthology will tell stories set in the past, present, and future, from intimate personal narratives, to epic mythological tales, to insightful political observations. We can’t wait for readers to see what our homegrown talent is capable of. Some names are familiar to us, a few we know personally, but many others we are discovering here for the very first time. We are astonished by the mad skills out there. We can’t wait to read the finished comics. The guest editors, Charis Loke and Budjette Tan are working with the creators and creative teams right now. Charis and Budjette have been so generous with their insight and encouragement, but also frank and concise with their critique. We couldn’t hope for a better editorial team. When we first put out the call for submissions, we did not know what to expect. However, we eventually received an incredible 103 entries in total (nearly half of which came in just minutes before the deadline!). We are so grateful to everyone who shared and contributed to spreading the word, as well as all the creators who submitted their pitches. You guys are awesome and we know you will be as excited as we were to see the final selected entries! Here is the line up of the final stories and teams that will be featured in the anthology: Sound: A Comics Anthology will be published in November 2020 and we will be launching with a bang. Listen up for it! From, Felicia and the Difference Engine team Check out our other upcoming titles as well: The Makers Club: Game On! Amazing Ash & Superhero Ah Ma

You Don’t Need a Secret Handshake to Start Reading Comics

We’re Difference Engine, a new independent comics publisher based in Singapore, and we’re excited to announce that we will be releasing four new titles in 2020!

Our debut line-up focuses on stories told by Southeast Asian creators, and features established names and two Singaporean writers new to working on comics.

We feel that there is a place for young, independent publishers in Asia to carve out a space for their unique brand of stories and have them read by everyone. We’re inspired by stories coming from Asia, and we can’t wait to add to the growing number of Southeast Asian  voices in the scene.

 

SOUND Anthology Comics Call for Submissions

 

One of the first titles we will be publishing is SOUND: A Comics Anthology, an initiative to develop and showcase local and regional creators.

As our guest editor Charis Loke put it, “So many Southeast Asian storytelling traditions—wayang, chanted epics, songs of healing, recited poetry—are rooted in oral forms. With this in mind, SOUND: A Comics Anthology is an exciting opportunity to explore what comics as a storytelling medium is capable of.”

Charis, an illustrator and arts-educator, will be co-editing the anthology together with writer Budjette Tan who co-created the horror comics series Trese. They’re both veterans in the Southeast Asian comics industry and we’re pleased to have them come on board as guest editors! SOUND: A Comics Anthology opens for submissions today, 4 May, and closes on 31 July 2019. Click here to find out more about the rules and regulations.

 

The Makers Club Work in Progress Comic Character Sketch Tintin Pantoja Reimena Yee

 

We’re also developing a new middle-grade series The Makers Club together with Eisner-nominated Malaysian creator Reimena Yee and Philippines-born comics artist Tintin Pantoja, who will be working on the series as writer and illustrator respectively. The lighthearted series focuses on friendship, inclusiveness, and the importance of creativity in STEM. Book 1—The Makers Club: Game On!—will be published in the first half of 2020.

Reimena Yee said, “The Makers Club is a graphic novel I would have enjoyed reading as a kid. But since that is long past, I’m excited about the next best thing: creating it with my collaborator Tintin for the next generation of kids! I’m really proud The Makers Club will represent Southeast Asian girls who are creative and nerdy, both on the pages and behind the scenes.”

 

Amazing Ash and Superhero Ah Ma Work in Progress Comic Character Sketch

 

Singaporean kidlit author Melanie Lee will take on her first comic writing role in collaboration with prolific Malaysian artist Arif Rafhan. Amazing Ash & Superhero Ah Ma explores growing up and growing old, and how life can be complicated when you have superpowers. This middle-grade standalone will be published in the second half of 2020.

Arif Rafhan commented, “Working with Melanie has always been great. It’s our third time now and we are reaching a telepathic stage in our working relationship – for real! I’m also very excited to be part of the DE family. I admire DE’s passion for comics-making and publishing under them would be a great opportunity.”

 

Afterlife Work in Progress Comic Character Sketch Foo Swee Chin

 

Also new to the comics scene is local playwright Gina Chew, who has teamed with internationally-published Singaporean artist Foo Swee Chin, aka FSc. The duo is working on a story set in a fantastical world where a girl touched by death meets a boy who is Death’s messenger. Afterlife, a Young Adult fantasy will be published in the second half of 2020.

Said Gina Chew, “I’m so excited to be given this chance and a team who believes in my story, and at the same time, I feel the weight of writing a story that will do justice to all the cultures and influences that I’m drawing my inspiration from.”

Readership for comics and graphic novels has been growing steadily worldwide with an increasing number of international publishing houses setting up dedicated comics imprints and attracting talent globally.

We want to add to the growing number of Southeast Asian voices in the scene, and to do our best to amplify as wide a range of voices as we can! We believe that small details in stories matter. And those details can make all the difference in a visual medium like comics.

As Felicia, our head, says, “We want to publish books for long-time comic fans, but also for readers who have never picked up a comic before! You don’t need a secret handshake to start reading comics.”

Update (March 2020): Unfortunately, Foo Swee Chin has withdrawn from Afterlife due to personal reasons. Illustrator Nadhir Nor will be working together with Gina Chew on Afterlife and we are excited to see the new directions the story will take!

Frequently Asked Questions – SOUND: A Comics Anthology

Q: How do I show proof of residence in Southeast Asia?

A: We accept documents that have both your legal name and residential address printed on it, such as your recent utilities or telecommunications bill (not more than 6 months old). You will need to scan your documents and email them to us when requested.

 

Q: I am of Asian descent but not living in Southeast Asia. Am I eligible to submit to the anthology?

A: Unfortunately not. SOUND: A Comics Anthology was initiated to offer opportunities to creators who reside in Southeast Asia. Therefore, all members of the creative team must also reside in Southeast Asia.

 

Q: Which countries are considered part of Southeast Asia?

A: Brunei, Cambodia, Indonesia, Laos, Malaysia, Myanmar, Philippines, Singapore, Thailand, Timor-Leste, and Vietnam.

 

Q: If I am not eligible to submit to this anthology, will there be other opportunities to get published with DE?

A: Yes! If you would have a story that you would like to see published, please head over to our general submissions page here.

 

Q: Do the portfolio samples need to be linked to the story I am pitching for SOUND? 

A: They do not need to be linked.  

 

Q: Do the portfolio samples need to be in black and white? 

A: They do not need to be in black and white.  

 

Q: How do I find creators to collaborate with?

A: You can head to the Facebook post here to introduce yourself to fellow creators!

SOUND: A Comics Anthology

Update: We have announced the final teams and stories here

Traffic. The crackle of food. An argument.
What does sound look like to you?
Send us your stories now. 

Difference Engine would like to invite writers and illustrators to submit story pitches to our comics anthology, which will be published in 2020! SOUND: A Comics Anthology is an initiative to develop and showcase the talents of local and regional creators. Coming on board as guest editors are Budjette Tan and Charis Loke, both veterans in the Southeast Asian comics industry.

We’re looking for comics that are:

  • Original fiction of any genre in the theme of “sound”
  • Inspired by Southeast Asia 
  • 10-20 pages long
  • Black & White
  • Written in the English language

Creators must be:

  • Living in Southeast Asia
  • Of Asian descent
  • Aged 18 and above upon submission

There will be two rounds of selection – Round 1 (Call for Submissions) and Round 2 (Further Development).

Stories selected for publication will receive a page rate of USD$30.

The deadline for Round 1 is 31 July 2019, 11.59pm GMT +8. 

For more details, read our rules and regulations at the bottom of the webpage, or download the PDF (they’re the same!).

Read our FAQ here.

If you are a writer looking for an artist, or an artist in need of a writer, head to the Facebook post here to introduce yourself to fellow creators.


Download:

Entry Form (PDF)  / Entry Form (Word Doc)

Rules and Regulations (updated 28 Aug 2019)

SOUND: A Comics Anthology Information Booklet 


 

Our Guest Editors

Budjette Tan Trese Comics

Budjette Tan

Budjette grew up in a haunted house and was told to sleep early because there were aswang flying outside his bedroom window. These stories inspired him to write the comic book TRESE, which he co-created with artist Kajo Baldisimo. TRESE will soon be adapted into a Netflix anime series.

“I’m excited to see what kind of stories we’ll get for the anthology because the topic is very challenging. I feel it will push the writers and artists to figure out how to tell a story about sounds, music, songs, voices, noises, in a medium where your main weapon of choice are visuals and words. It feels great to be working with a team that shares a passion for telling stories, most especially through comic books.”

Charis Loke Comics Editor Illustrator

Charis Loke

Charis is an illustrator and educator based in Penang, Malaysia. Her work draws upon literature and visual culture, exploring both real and fictional worlds. She is the Comics & Illustrations Editor at New Naratif and a committee member of Arts-ED, where she works on community-based arts and culture education for youth.

“So many Southeast Asian storytelling traditions — wayang, chanted epics, songs of healing, recited poetry — are rooted in oral forms. With this in mind, SOUND is an exciting opportunity to explore what comics as a storytelling medium is capable of. How might you push visual boundaries to depict the unseen? How might you meld word and image to be sound itself, not merely a representation? How do you tell stories with, without, about sound?”


 

Rules and Regulations for SOUND: A Comics Anthology

1. Theme

The theme of this comics anthology is “sound”. The stories must be inspired by Southeast Asia.

 

2. Content Eligibility

Content must be:

  • Original fiction of any genre. Not currently under review or previously published by a publisher. We accept stories that have been self-published on personal blogs, websites, Patreon, or elsewhere. We will also accept excerpts from longer work if they can be understood as a standalone without the need for additional context.
  • 10-20 pages long
  • Black & White
  • Written in the English language
  • Suitable for readers age 13 and above, containing no explicit content, including but not limited to graphic language, depictions of violence, drugs, and sex

Creators/creative teams whose stories are selected will be working with the anthology editors to prepare it for publication.

 

3. Creator Eligibility

Creators must be:

  • Living in Southeast Asia, of Asian descent
  • Aged 18 and above upon submission
  • Creators can submit as an individual or as a team.
  • Multiple submissions are accepted, up to a maximum of 3 per creator.
  • Creators/creative teams must own all copyrights to their submitted work.
  • Difference Engine reserves the right to request for verification of eligibility.

 

4. Submission Guidelines: Round 1 (Call for Submissions) 

Submissions must include:

  • A written story pitch outlining the plot, including the ending (500–800 words) typed in Arial, font size 11, single-spaced
  • One page of thumbnails or one page of character/settings concept sketches
  • A portfolio sample of 3 illustrations
  • A short biography of each creator (50–100 words)
  • A completed and signed entry form

All of the above needs to be compiled into a single PDF file no more than 10MB.

Label the PDF file with the title of the story.

Email the file to readcomics@differenceengine.sg with the subject header “Anthology Submission: [title of the story]”.

All submissions must be in soft copy. 

Timeline for this round:

  • Round 1 Call for Submissions closes on 31 July 2019
  • Creators will be informed by 31 August 2019 if their submission has been selected for Round 2 Further Development

 

5. Submission Guidelines: Round 2 (Further Development) 

Creators/creative teams will be requested to submit:

  • A full script with page and dialogue instructions
  • Five pages of thumbnails
  • One page of finished comics

Timeline for this round:

  • Round 2 submissions close on 30 November 2019
  • Final creators/creative teams whose stories are selected for publication will be informed by 31 January 2020

 


Sound Antho_Important Dates_v2
 

6. Publication Details

Creator/creative teams selected after Round 2 will be offered a contract in January 2020.

Sound: A Comics Anthology will be published in print and digital formats.

Estimated Publication Date: end 2020.

 

7. Payment

Stories selected for publication will receive a page rate of USD$30 (or the creators’ local currency equivalent). Creative teams may determine the payment division between them.

Each creator will receive 2 complimentary copies (up to a maximum of 6 copies per submission).

 

8. Rights Requested

Exclusive first world anthology rights for 1 year from the date of publication in both print and digital formats.

Continuing non-exclusive rights to print and reprint as this anthology for 5 years from the date of publication in both print and digital formats.

Copyright to the published work will remain with the creator(s).

 

9. PDPA

Difference Engine will take all reasonable efforts to ensure that your personal data is securely handled according to the guidelines set out by the Personal Data Protection Act of Singapore.

 

Updated 28 August 2019 

Difference Engine reserves the right to amend these rules and regulations at any time without prior notice.

 


Download:

Entry Form (PDF)  / Entry Form (Word Doc)

Rules and Regulations (updated 28 Aug 2019)

SOUND: A Comics Anthology Information Booklet 

 

Sneak Peek at our 2020 Titles

The Makers Club: Game On!

“I’m really proud that The Makers Club will represent Southeast Asian girls who are creative and nerdy, both on the pages and behind the scenes.”

— Reimena Yee, writer

The Makers Club Comics Reimena Yee Tintin Pantoja

 

Story

Timid artist Nadia is in awe of her new teammate. Priya’s a gamer, she’s smart, and she knows how to code—so this environmental video game they’re building should definitely win the top prize at the Science Fair, right? But Nadia and Priya soon discover that there’s a lot more to making a game than coding and sprites. Will the girls be able to overcome their differences or will it be game over for them far too soon?

The Makers Club is the start of a new series set in Pangolin Secondary School in Southeast Asia. The lighthearted series focuses on friendship, inclusiveness, and the importance of creativity in STEM that is sure to inspire kids to explore, experiment, and have fun!

Creators

Writer Reimena Yee was a science stream student from primary school to university. Now she writes and draws comics. She is the creator of The Carpet Merchant of Konstantiniyya, the first fully Malaysian-made comic to be nominated for the Eisner Awards.

Illustrator Tintin Pantoja was born in the Philippines, graduated with a BFA in Cartooning and Illustration from New York’s School of Visual Arts and has been illustrating comics since 2007.

Readership

Age 9-14

Publication

First half of 2020

 


 

Amazing Ash & Superhero Ah Ma

“I’m excited to be stretched creatively with this graphic novel project! It also means a lot to be able to write about people and issues that matter to me…but in a fun and super cool way!”

— Melanie Lee, writer

Amazing Ash and Superhero Ah Ma

 

Story

Eleven-year-old Ash doesn’t have much to look forward to: maths tests, a naggy Mum, and an Ah Ma who doesn’t know much about her. That is, until she discovers something that will change her life—Ah Ma is a superhero! The best part is, Ash discovers that she has superpowers too!

Life is so much more exciting as a superhero-in-training. However, Ash can’t help but notice that Ah Ma sometimes gets a little absent-minded while showing her the ropes. Amazing Ash & Superhero Ah Ma is a funny and heartwarming story about family and acceptance. Growing up and growing old is never easy—and all the more perplexing when secrets are added to the mix.

Creators

Writer Melanie Lee is the author of the picture book series The Adventures of Squirky the Alien which picked up the Crystal Kite Award (Middle East/India/Asia division) in 2016. She is also an Associate Faculty at the Singapore University of Social Sciences developing and teaching media writing courses.

Illustrator Arif Rafhan is a comic and pre-production artist. His work has been published in more than 10 books to date by MPH, Buku Fixi, Maple Comics, and Marshall Cavendish. He’s been working closely with Lat since October 2018 for an upcoming graphic novel and is now working with Sony Animation as character designer for their upcoming feature animation.

Readership

Age 7-12

Publication

Second half of 2020

 


 

Afterlife

“I’m so excited to be given this chance and have a team who believes in my story. At the same time, I feel the weight of writing a story that will do justice to all the cultures and influences that I’m drawing my inspiration from. It’s scary, but the fun sort of scary.”

— Gina Chew, writer

Afterlife Gina Chew Foo Swee Chin

 

Story

Kora has a lot on her mind. Her younger brother is stricken with an ailment that has no cure. The last thing she expects is to have to chase down a mysterious boy who was lurking around in the hospital. And why she does she feel such an inexplicable connection to him?

Eric isn’t prepared for this. He was just there to do his job and bring a new soul into the Afterlife, just as Death had instructed him to do. It was supposed to be an ordinary day. Little did he expect to run into a familiar face from his past in the land of the living…

Afterlife is a story of reflection, lost souls, a daring rescue mission, and one girl’s fight to save what she loves.

Creators

Writer Gina Chew has been writing plays for almost ten years, trying to tell honest and raw stories. Her play Permanence was staged in 2017 as part of a theatre festival for emerging playwrights. Since then, she has started to explore writing for film and now for comics.

Illustrator Foo Swee Chin aka FSc is the creator of several alternative comic books, including A Lost Stock of Children and Mince published by Neko Press, as well as Chimney 25 and Zeet published by Slave Labor Graphics.

Readership

Age 13 and above 

Publication

Second half of 2020

Update (March 2020): Unfortunately, Foo Swee Chin has withdrawn from Afterlife due to personal reasons. Illustrator Nadhir Nor will be working together with Gina Chew on Afterlife and we are excited to see the new directions the story will take!