[PRESS RELEASE] Press (A) to Start: Difference Engine Launches Open Call for Multi-Medium Video Games Anthology

25 February 2025, Singapore — Difference Engine is excited to launch the open call for its first multi-medium anthology, Free to Play: A Video Games Anthology, slated for print publication in 2026. From 14 Feb–31 March 2025, writers, artists, and creators can submit pitches for Free to Play across the categories of fiction, creative non-fiction, comics, poetry, and multimedia work.

Recognising the deep resonances that video games have with traditional narrative forms of prose, comics, poetry, and visual art, this anthology open call invites creators to submit pieces that celebrate video games as powerful vehicles for storytelling, critically engage with video games and video game culture, and build narratives through experimentation and play. 

In addition to works received through the open call, Free to Play as a publication will also feature pieces by guest contributors — established writers and creators who have a strong interest in gaming as culture and storytelling. Leading this roster of names is American speculative fiction writer Ken Liu, winner of the Nebula, Hugo, and World Fantasy awards. On his participation in the anthology, Liu, the author of The Dandelion Dynasty and The Paper Menagerie says, “Games as a medium have been incredibly influential for several generations now, yet the critical discourse around them still feels underdeveloped. I hope Free to Play can help to spark these conversations.” 

Curating this diverse anthology is a four-person Singapore-based editorial team comprising avid gamers and accomplished writers: poet Natalie Wang; translator, and co-creator of the popular Sherlock Sam children’s book series Adan Jimenez; poet, data scientist, and pro-wrestler Joses Ho; and poet, translator, and recipient of Singapore’s Young Artist Award in 2023, Daryl Lim Wei Jie. On behalf of the editorial team, Natalie Wang shares, “As writers who also love video games, we want to see pieces that are inspired by, a love letter to, and a challenge to what video games and gaming culture are and can be. We want this anthology to be a space where creators can indulge in everything we love about video games, whether it’s the idea of play, pushing the boundaries of a narrative experience, or the sheer joy and surprise you get when playing a game for the first time.”

Following Difference Engine’s first two comics anthologies SOUND and DELAY which were open exclusively to Southeast Asian creative teams submitting short comics, Free to Play is the first time the publisher is inviting submissions from international creators beyond the region.  The anthology also marks a next step towards expanding its publications beyond comics and prose since Difference Engine’s 2022 prose-comic hybrid Work-Life Balance. Difference Engine is not new to working in the transmedia space however, having created microsites, interactive browser games, and webcomics to supplement past print publications.

Difference Engine’s Publisher and Co-founder Felicia Low-Jimenez reflects, “At Difference Engine, we’re fans of all kinds of work and make it a point to be open and inspired by other forms of narrative-making. Free to Play is definitely an extension of this ethos. Difference Engine will always remain committed to highlighting our regional creators, but we also want to create spaces where Southeast Asian creators can participate and be seen in conversation with creators from all over the world. We’re proud to be able to invite a truly international community of creators to be part of this anthology.”


Difference Engine is accepting submissions for Free to Play: A Video Games Anthology from 14 February–31 March 2025. For submission guidelines, head to https://differenceengine.sg/ftpopencall/ 

Download the Free to Play press kit here

Follow Difference Engine on:
Website: https://differenceengine.sg
Instagram: https://www.instagram.com/differenceenginesg
Facebook: https://www.facebook.com/differenceenginesg
YouTube: https://youtube.com/@differenceenginesg

For enquiries, contact:
Olivia Djawoto
Marketing and Communications Manager
Difference Engine
olivia@differenceengine.sg

About the Editors
Adan Jimenez is a writer, editor, and translator. He is the proud son of Mexican immigrant parents and became an immigrant himself when he moved to Singapore. His gaming journey began when his parents bought him a Nintendo Entertainment System for Christmas when he was six, and he has played hundreds of games since then, of every genre and on (almost) every platform, including PC and mobile. You can find him playing all kinds of games on his YouTube channel: youtube.com/@thecomicman.

Daryl Lim Wei Jie is a poet, editor, and translator from Singapore. His poetry collection Anything but Human was a finalist for the 2022 Singapore Literature Prize. He conceptualised two anthologies: Food Republic: A Singapore Literary Banquet, which won a Special Award at the 2023 Gourmand World Cookbook Awards, and The Second Link: An Anthology of Malaysian and Singaporean Writing, shortlisted for Best Literary Work at the Singapore Book Awards. He translated Short Tongue, a collection by the Singaporean Chinese poet Wang Mun Kiat. In 2023, he was awarded the Young Artist Award, Singapore’s highest award for young art practitioners. His favourite games include Diablo I & 2, Age of Empires 2, SimCity 2000 & SimCity 4, Emperor, RollerCoaster Tycoon, The Witcher 3: Wild Hunt, Control, Cyberpunk 2077, Papers, Please, and Robert Yang’s queer games. Find Daryl at www.darylwjlim.com.

Joses Ho is a poet, pro-wrestler, and scientist. As tech sorcerer for SingPoWriMo, he archives and visualises the poetry posted. Joses also has interests in creative computing and generative text. His pamphlet Dogma was shortlisted for the inaugural Paper Jam series in 2021, and his manuscript Moving Downwards in a Straight Line was selected for Manuscript Bootcamp (organised by Sing Lit Station) in 2019. He is also a pro-wrestler and ring announcer with GrappleMax. Joses’ gaming niche is puzzle platformers that combine mind-melting mechanics, (almost) wordless worldbuilding, and narratives: INSIDE, Cocoon, Portal 1 & 2. Joses also wants more people to play Sam Barlow’s Immortality, even though he had nightmares for the entire duration whilst playing it.

Natalie Wang is more likely to play video games or write novel-length fanfiction than write poetry, but still calls herself a poet. She has been published in The Fairy Tale Review, Cartridge Lit, and Quarterly Literary Review Singapore, amongst others. Her book The Woman Who Turned Into A Vending Machine is a collection of poems on metamorphosis, myth, and womanhood. She has played and loved Elden Ring, Dark Souls IIII, Sekiro: Shadows Die Twice, Cyberpunk 2077, Baldur’s Gate 3, Hollow Knight, Hades, Oxenfree, and various Pokémon games since Pokémon Yellow. 

About Difference Engine
Difference Engine is an independent comics publisher based in Singapore. We are inspired by stories from Asia, and we are committed to publishing diverse, well-written, and beautifully illustrated comics of all genres and for all ages. We collaborate closely with Southeast Asian creators, both new and experienced, with genuine and thought-provoking ideas to share. Difference Engine was founded in 2018 and is part of the Potato Productions group of companies. 

[OPEN CALL] Free to Play: A Video Games Anthology

Literature as a game. Gaming as literature.
How are writers interacting with games,

gaming, and notions of play?

Calling all creators! Difference Engine invites you to submit pitches for our upcoming anthology Free to Play, which will be published in 2026. Spearheaded by a dynamic team of avid gamers and multidisciplinary writers — Adan Jimenez, Daryl Lim Wei Jie, Joses Ho, and Natalie Wang — this print publication spanning fiction, creative non-fiction, poetry, comics, visual art pieces, and multimedia works will be an exciting collection that celebrates games, gaming, and play. 

Free to Play will also feature guest contributions by invited writers and artists who have a strong interest in gaming as culture and storytelling. Submit your pitch and potentially get your piece featured alongside theirs!

The Free to Play team is excited to announce our first guest contributor: Ken Liu,
the Nebula and Hugo award-winning author of The Dandelion Dynasty and The Paper Menagerie.

We’re looking for pieces that:

  • Celebrate video games and the culture around them
  • Offer critical or reflective perspectives on games and gaming culture
  • Employ gaming approaches in the process of their creation, or
  • Surprise us with a fresh take on video games and gameplay

Submissions should be:

  • Previously unpublished original works of any genre
  • Written in the English language, or translated into the English language

Submissions may be in any of the following mediums:

Click the links to find the respective submission guidelines for each medium.

We are not accepting:

  • Submissions that are fanfiction. Submissions must be able to stand alone as a piece of original work without relying on existing video games as the only world or setting in which your story takes place. (e.g. we will accept pitches for stories about people playing Horizon Zero Dawn but not for a story set in Horizon Zero Dawn).
  • Pitches for works that are about tabletop RPGs (TTRPG), since this anthology is focused on video games. With that being said, there are many video games based on TTRPGs, so if your submission is about the video game element/adaptation of the TTRPG, it would still be eligible.

Who can contribute?

  • Contributors from all over the world are welcome. Being from Southeast Asia ourselves, we’d especially love to hear from our fellow gamers and gaming enthusiasts in the region!
  • Contributors must be aged 18 and above upon submission.

Works selected for publication will receive the following rates:

  • Prose (Fiction and creative non-fiction): US$0.07/word
  • Poetry: US$50.00/piece
  • Comics: US$25.00/page
  • Multimedia work: US$200.00/work

Jump to:

  1. Submission guidelines
  2. Submission documents
  3. Meet the editors
  4. Open call info sessions
  5. Rules and regulations
  6. FAQs

SUBMISSION GUIDELINES

All submissions:

  • Submissions will be open from 14 February 2025 to 31 March 2025, 11.59pm GMT +8.
  • All submissions should be typed in Arial, font size 11.
  • All submissions must be in soft copy. Difference Engine will not accept any hard copy submissions.

Fiction submissions must include:

  • A completed prose story of 1000–5000 words (with preference for pieces that are of 2000–3000 words)
  • A short biography of the author/s (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single .DOC file no more than 10MB in size. 
  • Label the .DOC file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Fiction Submission: [title of the work]”.
  • Fiction submissions selected through this open call will be eligible for eventual publication in the anthology. Author/s will go through a process of feedback and revisions with the editors.

Creative non-fiction submissions must include:

  • A one-page pitch, single-spaced, for the proposed work of 1000–5000 words (with preference for works that are of 2000–3000 words). The pitch should include the author/s’ interest in the topic, relevant qualifications (including lived experience), and research done or planned.
  • A short biography of the author/s (50–150 words).
  • A completed and signed entry form. 
  • All of the above needs to be compiled into a single .DOC file no more than 10MB in size.
  • Label the .DOC file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Non-fiction Submission: [title of the work]”.
  • Creative non-fiction pitches selected through this open call will be eligible for eventual publication in the anthology. Author/s will go through a process of development, feedback, and revisions with the editors.

Poetry submissions must include:

  • A maximum of 3 completed poems per submission, not exceeding 5 pages in total.
  • A short biography of the poet/s (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single .DOC file no more than 10MB.
  • Label the .DOC file with the title of the work(s).
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Poetry Submission: [title of the work]”.
  • Poetry submissions selected through this open call will be eligible for eventual publication in the anthology. Poet/s will go through a process of feedback and revisions with the editors.

Fiction comics submissions must include:

  • A full comic script with page, panel, and dialogue instructions for a 5–10 page work.
  • One to two pages of concept sketches showing characters and setting.
  • A portfolio sample of previous illustrations or comics work. 
  • A short biography of the creator(s) (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single PDF file no more than 10MB.
  • Label the PDF file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Comics Submission: [title of the work]”.
  • Fiction comics submissions selected through this open call will be shortlisted for eventual publication in the anthology. Creator/s will go through a process of comic development with the editors, after which there will be a second round of selection.
  • Submissions that make it through the second round of selection will be eligible for eventual publication in the anthology. These creator/s will go through a process of feedback and revisions with the editors.

Non-fiction comics submissions must include:

  • A one-page pitch, single-spaced, for the proposed work of between 5–10 comic pages. The pitch should include interest in the topic, relevant qualifications (including lived experience), and research done or planned.
  • One to two pages of concept sketches showing characters and setting.
  • A portfolio sample of previous illustrations, or comics work. 
  • A short biography of the creator/s (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single PDF file no more than 10MB.
  • Label the PDF file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Comics Submission: [title of the work]”.
  • Non-fiction comics submissions selected through this open call will be shortlisted for eventual publication in the anthology. Creator/s will go through a process of comic development with the editors, after which there will be a second round of selection.
  • Submissions that make it through the second round of selection will be eligible for eventual publication in the anthology. These creator/s will go through a process of feedback and revisions with the editors.

Multimedia submissions must include:

We are open to all proposals involving multimedia elements. For example, you could submit a poem or short story that embeds an interactive web element that can be separately accessed and which builds on the print version. We’re excited to find out how creative folks will get! Technical requirements such as web hosting and coding should be included in the pitch.

  • A one-page pitch, single-spaced, that should include a description of the piece, the reasoning behind it, the creator/s’ interest in the topic, relevant qualifications (including lived experience), and research done or planned for the submission.
  • Multimedia submissions that include a digital component must also be accompanied by a printable textual or visual component that can be published within the physical book (i.e. your submission cannot consist of only digital material). This printable component should function as an essential part of the creative piece (i.e not just peripheral or bonus content).
  • A portfolio sample of previous multimedia projects, if available. 
  • A short biography of the creator/s (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single .DOC file no more than 10MB.
  • Label the .DOC file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Multimedia Submission: [title of the work]”.
  • Multimedia submissions selected through this open call will be eligible for eventual publication in the anthology. Creator/s will go through a process of feedback and revisions with the editors.

Important things to note:

  • The deadline for Round 1 (Call for Submissions) is 31 March 2025, 11.59pm GMT +8.
  • Final creators/creative teams creators will be informed by 2 May 2025 if their submission has been selected. 
  • Difference Engine and the Editors reserve the right to ask for clarification from creators/creative teams before making their decision. 
  • For submissions in the form of pitches, if selected, the Editors will work closely with the creator/s on fully developing the piece. Creator/s will be expected to adhere to the timelines and schedules set by the publisher. 
  • For more details, read our rules and regulations at the bottom of this webpage, or download the PDF (they’re the same!).

SUBMISSION DOCUMENTS

Entry Form (PDF) / Entry Form (Word Doc)

Rules and Regulations (updated 3 Mar 2025)


MEET THE EDITORS

ADAN JIMENEZ 

Adan is a writer, editor, and translator. He is the proud son of Mexican immigrant parents and became an immigrant himself when he moved to Singapore. His gaming journey began when his parents bought him a Nintendo Entertainment System for Christmas when he was six, and he has played hundreds of games since then, of every genre and on (almost) every platform, including PC and mobile. You can find him playing all kinds of games on his YouTube channel: youtube.com/@thecomicman.

“I mostly want to see fun and interesting things. Things that will make me smile, laugh, and feel good about video games. Things that show me how much the creator loves the medium of video games.”

DARYL LIM WEI JIE

Photo credit: National Arts Council, Singapore

Daryl is a poet, editor, and translator from Singapore. His poetry collection Anything but Human was a finalist for the 2022 Singapore Literature Prize. He conceptualised two anthologies: Food Republic: A Singapore Literary Banquet, which won a Special Award at the 2023 Gourmand World Cookbook Awards, and The Second Link: An Anthology of Malaysian and Singaporean Writing, shortlisted for Best Literary Work at the Singapore Book Awards. He translated Short Tongue, a collection by the Singaporean Chinese poet Wang Mun Kiat. In 2023, he was awarded the Young Artist Award, Singapore’s highest award for young art practitioners. His favourite games include Diablo I & 2, Age of Empires 2, SimCity 2000 & SimCity 4, Emperor, RollerCoaster Tycoon, The Witcher 3: Wild Hunt, Control, Cyberpunk 2077, Papers, Please, and Robert Yang’s queer games. Find Daryl at www.darylwjlim.com.

“I’m looking for writing which uses games as a process/generative tool. Pieces of writing which are games the reader can play on the page. How gaming has changed the way we view narratives and characters. How hybrid and complex identities are expressed and forged through gaming. How gaming has changed the way writers write. Games where you least expect them.”

JOSES HO

Photo credit: Najwan Noor

Joses is a poet, pro-wrestler, and scientist. As tech sorcerer for SingPoWriMo, he archives and visualises the poetry posted. Joses also has interests in creative computing and generative text. His pamphlet Dogma was shortlisted for the inaugural Paper Jam series in 2021, and his manuscript Moving Downwards in a Straight Line was selected for Manuscript Bootcamp (organised by Sing Lit Station) in 2019. He is also a pro-wrestler and ring announcer with GrappleMax. 

Joses’ gaming niche is puzzle platformers that combine mind-melting mechanics, (almost) wordless worldbuilding, and narratives: INSIDE, Cocoon, Portal 1 & 2. Joses also wants more people to play Sam Barlow’s Immortality, even though he had nightmares for the entire duration whilst playing it.

“I’m looking to be surprised and intrigued. I hope to find submissions that use video games to talk about things that aren’t necessarily related (at first blush) to video games.”

NATALIE WANG

Natalie is more likely to play video games or write novel-length fanfiction than write poetry, but still calls herself a poet. She has been published in The Fairy Tale Review, Cartridge Lit, and Quarterly Literary Review Singapore, amongst others. Her book The Woman Who Turned Into A Vending Machine is a collection of poems on metamorphosis, myth, and womanhood. She has played and loved Elden Ring, Dark Souls I–III, Sekiro: Shadows Die Twice, Cyberpunk 2077, Baldur’s Gate 3, Hollow Knight, Hades, Oxenfree, and various Pokemon games since Yellow

“I want to see how people build worlds. Some games have item descriptions which are poetry in themselves and give intriguing hints to the world (basically all the item descriptions in the Souls series).”


OPEN CALL INFO SESSIONS

Interested in submitting but need more details first? Join the editors for a virtual info session! Facilitated by the DE team, the sessions will cover the following, and more:

  • Introductions to Difference Engine, the DE team, and the anthology’s editors.
  • What “Free to Play” means to us, and inspiration for potential stories.
  • Insight into the editorial process contributors can look forward to.
  • Tips on preparing a compelling and comprehensive submission.
  • Q&A.

Who knows, you might even find a potential collaborator amongst your fellow attendees!

Both sessions will cover similar content. However, the Q&A segment will vary based on the questions raised by attendees.

Session 1: Wed, 26 Feb 2025, 8pm to 9pm GMT +8, via Zoom (Register here)
Session 2: Sat, 8 Mar 2025, 3pm to 4pm, GMT +8, via Zoom (Register here)


RULES AND REGULATIONS FOR FREE TO PLAY: A VIDEO GAMES ANTHOLOGY

1. Theme

The theme of this anthology is “video games”. 

2. Content Eligibility

Content must be:

  • Original works of any genre, and not currently under review or previously published by a publisher. We accept works that have been self-published on personal blogs, personal social media accounts, personal websites, platforms like Webtoons and Tapas, e-newsletters like Substack, Patreon, or elsewhere. We will also accept excerpts from longer work if they can be understood as a standalone without the need for additional context.
  • 2000–3000 words if prose, 5 pages maximum if poetry, or 5–10 pages and in black & white if comics.
  • Written in the English language. Where integral to the work, the use of non-English languages in dialogue or as sound effects is welcome. Works translated into English are also welcome.
  • Suitable for readers aged 13 and above, containing no explicit content, including but not limited to graphic language, depictions of violence, drugs, and sex.
  • Content that appears in the submission must not be output from any generative AI tools that draw from copyrighted material.

Creators/creative teams whose stories are selected will be working with the anthology editors to prepare it for publication. Selected creators/creative teams should expect – and look forward to! – a professional and highly collaborative editorial process intended to support the development of the story to its full potential.

3. Creator Eligibility

Creators must be:

  • Aged 18 and above upon submission.
  • Creators can submit as an individual or as a team.
  • Multiple submissions are accepted, up to a maximum of 3 submissions per creator/creative team.
  • Creators/creative teams must own all copyrights to their submitted work.
  • Creators/creative teams must be prepared to take on all aspects of the project’s creation (e.g. including lettering and colouring for those submitting comic pitches). Difference Engine will not be able to pair or group up creators.
  • Difference Engine reserves the right to request for verification of eligibility.

4. Submission Guidelines: 

Fiction submissions must include:

  • A prose story of 2000–3000 words.
  • A short biography of the author/s (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single .DOC file no more than 10MB in size. 
  • Label the .DOC file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Fiction Submission: [title of the work]”.
  • Fiction submissions selected through this open call will be eligible for eventual publication in the anthology. Author/s will go through a process of feedback and revisions with the editors.

Creative non-fiction submissions must include:

  • A one-page pitch, single-spaced, for the proposed work of 2000–3000 words. The pitch should include interest in the topic, the author/s’ relevant qualifications (including lived experience), and research done or planned.
  • A short biography of the author/s (50–150 words).
  • A completed and signed entry form. 
  • All of the above needs to be compiled into a single .DOC file no more than 10MB.
  • Label the .DOC file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Non-fiction Submission: [title of the work]”.
  • Creative non-fiction pitches selected through this open call will be eligible for eventual publication in the anthology. Author/s will go through a process of development, feedback, and revisions with the editors.

Poetry submissions must include:

  • A maximum of 3 poems per submission, not exceeding 5 pages in total.
  • A short biography of the poet/s (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single .DOC file no more than 10MB.
  • Label the .DOC file with the title of the work(s).
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Poetry Submission: [title of the work]”.
  • Poetry submissions selected through this open call will be eligible for eventual publication in the anthology. Poet/s will go through a process of feedback and revisions with the editors.

Fiction comics submissions must include:

  • A full comic script with page, panel, and dialogue instructions for a 5–10 page work.
  • One to two pages of concept sketches showing characters and setting.
  • A portfolio sample of previous illustrations or comics work. 
  • A short biography of each creator (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single PDF file no more than 10MB.
  • Label the PDF file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Comics Submission: [title of the work]”.
  • Fiction comics submissions selected through this open call will be shortlisted for eventual publication in the anthology. Creator/s will go through a process of comic development with the editors, after which there will be a second round of selection.
  • Submissions that make it through the second round of selection will be eligible for eventual publication in the anthology. These creator/s will go through a process of feedback and revisions with the editors. 

Non-fiction comics submissions must include:

  • A one-page pitch, single-spaced, for the proposed work of between 5–10 comic pages. The pitch should include interest creator/s’ in the topic, relevant qualifications (including lived experience), and research done or planned.
  • One to two pages of concept sketches showing characters and setting.
  • A portfolio sample of previous illustrations or comics work. 
  • A short biography of the creator/s (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single PDF file no more than 10MB.
  • Label the PDF file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Comics Submission: [title of the work]”.
  • Non-fiction comics submissions selected through this open call will be shortlisted for eventual publication in the anthology. Creator/s will go through a process of comic development with the editors, after which there will be a second round of selection.
  • Submissions that make it through the second round of selection will be eligible for eventual publication in the anthology. These creator/s will go through a process of feedback and revisions with the editors. 

Multimedia submissions must include:

We are open to all proposals involving multimedia elements. For example, you could submit a poem or short story that embeds an interactive web element that can be separately accessed which builds on the print version. We’re excited to find out how creative folks will get! Technical requirements such as web hosting and coding should be included in the pitch.

  • A one-page pitch, single-spaced, that should include a description of the piece, the reasoning behind it, interest in the topic, relevant qualifications (including lived experience) and research done or planned for the submission.
  • Multimedia submissions that include a digital component must also be accompanied by a printable textual or visual component that can be published within the physical book (i.e. your submission cannot consist of only digital material). This printable component should function as an essential part of the creative piece (i.e not just peripheral or bonus content).
  • A portfolio sample of previous multimedia projects, if available. 
  • A short biography of the creator/s (50–150 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single .DOC file no more than 10MB.
  • Label the .DOC file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “Free To Play Multimedia Submission: [title of the work]”.
  • Multimedia submissions selected through this open call will be eligible for eventual publication in the anthology. Creator/s will go through a process of feedback and revisions with the editors.

5. Timeline:

The Call for Submissions closes on 31 March 2025, 11.59pm GMT +8.

Final creators/creative teams creators will be informed by 2 May 2025 if their submission has been selected. Difference Engine and the Editors reserve the right to ask for clarification from creators/creative teams before making their decision.

6. Contracts

With the exception of comics submissions for which there are two rounds of selection (shortlist and final list), creators/creative teams selected will be offered a contract in May 2025. Finalists for comics submissions will be offered a contract at a later date.

7. Publication Details

Free to Play will be published in print and digital formats.

Estimated Publication Date: June 2026.

8. Payment

Works selected for publication will receive the following rates in USD (or the SGD equivalent)

  • Prose: US$0.07/word
  • Poetry: US$50.00/piece
  • Comics: US$25.00/page
  • Multimedia work: US$200.00/work

Creative teams may determine the payment division between them.

Each creator will receive two complimentary copies (up to a maximum of six copies per submission).

9. Rights Requested

Exclusive first world anthology rights for one year from the date of publication in both print and digital formats, including exclusion from republishing in any other format.

Continuing non-exclusive rights to print and reprint as this anthology for 10 years from the date of publication in both print and digital formats.

Copyright to the published work will remain with the creator(s).

10. DATA PRIVACY

Difference Engine will take all reasonable efforts to ensure that your personal data is securely handled according to the guidelines set out by the Personal Data Protection Act of Singapore.


FREQUENTLY ASKED QUESTIONS

Q: WILL SUBMISSIONS FROM SOUTHEAST ASIA RECEIVE PRIORITY? WHY?

A: The anthology is open to submissions from contributors aged 18 and above from all over the world. Being from Southeast Asia ourselves, we’d especially love to hear from our fellow gamers and gaming enthusiasts in the region.

Having said that, all pitches will be evaluated on their merit, with the goal of eventually assembling a selection of content that represents the diverse audiences that engage with video games!

Q: DO MY PORTFOLIO SAMPLES NEED TO BE LINKED TO THE PROJECT I AM PITCHING FOR FREE TO PLAY?

A: They do not need to be linked.

Q: FOR COMICS SUBMISSIONS, DO MY PORTFOLIO SAMPLES NEED TO BE IN BLACK & WHITE?

A: They do not need to be in black & white.

Q: CAN I SUBMIT AI-GENERATED CONTENT FOR THE PITCH?

A: No, you may not submit AI-generated content in your submission. Difference Engine reserves the right to request to view working files in cases where a submission is suspected to include AI-generated content. 

Q: Where can I find the entry forms and submission documents?

A: You can download them below.

Entry Form (PDF) / Entry Form (Word Doc)

Rules and Regulations (updated 3 Mar 2025)


Updated 14 February 2025

Difference Engine reserves the right to amend these rules and regulations at any time without prior notice. We will take reasonable efforts to communicate key changes.

SWITCHING UP THE BEAT — A LOOK AT DIFFERENCE ENGINE’S 2025 CATALOGUE!

There’s no reason not to read a Southeast Asian comic in 2025 because we’ve got a bumper crop coming for you! With five new titles slated for release, it is major news for us as the most we’ve ever put out in a year and we can’t wait to put each of them in your hands.

For those of you have been asking for more Tiger Girls, you asked, and we’re answering: expect more in the upcoming print version of the webcomic! We’ve also got other exciting new titles, anthologies, bind-ups and sequels. Read till the end for a quick look at what we have even further down the pipeline!

Download our catalogue here or read on to find out more!

To the Last Gram

By: Shreya Davies and Vanessa Wong
Category: Young Adult Fiction
Theme: Eating Disorders, Mental Health
Release: April 2025 (print) / 2026 (audio comic)

Synopsis:
Through her school days, where she must negotiate a precarious balancing act between her culture and fitting in, to her teenage years where appetites must be managed to keep up appearances, to her early adulthood where responsibilities feel overwhelming, Divya journeys from feelings of emptiness to once again finding fulfilment within.

Combining evocative comics and expressive prose,
To the Last Gram is an honest and hopeful story of feeling at odds with and finding a home in one’s community, family, and body, and of the yet-unfurling journey to embrace the fullness of life.


To the Last Gram is the fourth comic from our DE Shorts range which is all about shedding light on social issues through stories of lived experience. Told through the lens of Divya from adolescence to adulthood, we see her struggle to find her space in the world as she navigates changes within her body as well as the desires and expectations that come with it.

Eating disorders can be a tricky subject to approach, but Shreya Davies deftly captures the experience of living with one while also gently unpacking how body image is tied so closely to racism and privilege. Weaving it all together are Vanessa Wong’s darkly whimsical illustrations that toy with scale and perspective, surfacing the visceral emotions that lie between anxiety and hope.

Tiger Girls

By Felicia Low-Jimenez and Claire Low
Category: Young Adult Fiction
Theme: Fantasy, Mythology
Release: Jul 2024 (webcomic) / May 2025 (print)

Synopsis
Marked by their zodiac sign, the Tiger Girls live in constant fear and anxiety, mounting their resistance against impending attacks while living in the shadows.


Behind the scenes, young Suling resentfully toils as a record-keeper, while yearning to be on the frontlines, fighting alongside her sign sisters. However, an unexpected visitor arriving at their hidden location will upend her world entirely…


Tiger Girls bites back with a vengeance! Following its eight-episode online release which ends in February 2025, the Southeast Asian-inspired fantasy webcomic based on the myth of the Tiger zodiac will be released in glorious print. If you were enthralled by Claire Low’s sleek manga-style illustrations on screen, just imagine how incredible they’d look in your hands and on your shelves. Accompanied by bonus material and additional backstory by writer Felicia Low-Jimenez, see Southeast Asia transformed into a sprawling archipelagic dystopia as the Tiger Girls hide and survive to avoid a gruesome fate as women born in the Year of the Tiger.

You can read all episodes of Tiger Girls online at tigergirlscomic.differenceengine.sg.

How Are You Feeling?

By: Andeasyand, Vinita Ramani, Griselda Gabriele, Wayne Rée, and Nurjannah Suhaimi
Category: Adult Fiction & Non-fiction
Theme: Anthology, Graphic Medicine
Release: Aug 2025

Synopsis
A girl navigates her first period while a woman anticipates her last. A mother loses her baby before she can hold him. A friend opens up about her struggles with mental health. 

The How Are You Feeling? anthology collects the first three issues of Difference Engine’s DE Shorts imprint:
A Drip. A Drop. A Deluge: A Period Tragicomedy, Bearing Witness, and Worlds Apart: A Conversation about Mental Health. From humorous anecdotes drawn from difficult conversations, contrasting encounters and shared conundrums, to deeply personal experiences, this trilogy of comics seeks to open up dialogue about relatable issues that remain difficult to talk about.


How Are You Feeling? brings Difference Engine’s first three DE Shorts comics together in one volume for the first time ever. Collating these stories about mental health, periods, menopause, and pregnancy loss, this anthology highlights the intersecting conversations about the emotional journeys, deluge of feelings, and ineffable experiences that we might find ourselves in. While the world asks for these struggles to be navigated quietly and in solitude, we hope the question “how are you feeling” opens us up to more that needs to be said and the assurance that we are less alone than we think we are. 

DELAY: A Comics Anthology

Co-editors: Charis Loke and Paolo Chikiamco
Category: Adult Fiction
Theme: Anthology
Release: Oct 2025

Synopsis:
Looming milestones, and missed connections. Resisting mainstream expectations, and doing life at your own pace. What does DELAY mean to you? Writers and illustrators from all around Southeast Asia take on this theme in an anthology curated by guest editors Charis Loke and Paolo Chikiamco, telling stories close to their hearts while exploring the potential of the comics medium to depict the passage of time.


Following a hugely successful open call with over 80 pitches received, we’re sure many are anticipating this one! DELAY: A Comics Anthology takes us on so many meaningfully meandering paths with 12 short comics interpreting and responding to the theme of “delay”.  Expect stories that bridge subconscious worlds and reality, explore the taste of delay, push back against the point of no return, and take us on detours that open us up to the cosmic encounters in everyday life. One thing’s for sure: you’ll never experience time the same way again.

Magical Sweet Gula #2

By Johanes Park and Jessica Leman
Category: Middle Grade Fiction
Theme: Fantasy, Friendship
Release: Nov 2025

Synopsis:
The adventures of Gula and her friends continue! Stay tuned for the next two instalments in the Magical Sweet Gula trilogy, which will see more spellbinding showdowns, adventures spanning both the Terran and magical worlds, unexpected encounters with new characters, and a whole lot more delicious treats!


2025 will conclude with Magical Sweet Gula #2, the second instalment of Johanes Park and Jessica Leman’s middle grade magical girl series featuring Gula Gulali, a Magi with the power to turn the most mundane items into delectable Southeast Asian desserts. In a Terran world where magical powers don’t exist, Gula’s abilities often lead to silly spectacles and kue-related kerfuffles that land her in a bit of a pickle with schoolmates and teachers. Can she find belonging and friendship without losing her special spark? 

MORE COMICS TO COME

The adventures of Gula will continue next year in Magical Sweet Gula #3, and we’re already building up our slate of releases for 2026 onwards! You can anticipate Unbecoming Maya by Andeasyand, the full-length follow-up to her period comic A Drip. A Drop. A Deluge that will explore adolescence, friendship, and bodily changes in a coming-of-age story illustrated in her signature whimsical style. Then, we’ve got a multi-volume fantasy series by Indonesian creator Kathrinna R. which takes place in the floating queendom of Ang Kha Sa. In Tanaraya, Kathrinna creates an epic fictional world that mirrors our current eroding environmental landscape, seen through the lens of princess Emas who learns the truth about herself and the world she thought she knew. 


Creator Bios

Shreya Davies has edited comics, literary fiction, and non-fiction publications. Her short stories have appeared in The Epigram Books Collection of Best New Singaporean Short Stories (Vol 4) and Mahogany Journal. She never leaves home without a book in tow.

Vanessa Wong is an illustrator and graphic designer who finds beauty in mundanity. Drawing inspiration from people and interactions in her daily life, she hopes to use her art to find humour in and celebrate such moments. When she isn’t drawing, you can find her somewhere, staring at nothing. Instagram: @tradervans.

Felicia Low-Jimenez believes that stories have the power to change the world. She’s also one half of the writing team behind the best-selling Sherlock Sam series of children’s books. Find her at www.sherlocksam.wordpress.com.

Claire Low is a highly visual individual with an interest in telling stories. Her works range from illustrations and graphic design to filmmaking and scriptwriting. In her spare time, she draws fantasy-inspired works on her art account on Instagram: @comatomato.

Andeasyand is a Nurulhuda Izyan who wrote and illustrated A Drip. A Drop. A Deluge: A Period Tragicomedy. She peddles puns and observations surrounding mental health, the period cycle, and everything in between through illustrations and long captions. When she isn’t, she is making a crafty mess.

Vinita Ramani is a writer and editor. She has previously worked as a journalist for various local and regional publications, and as a publicist for film festivals both in Singapore and abroad.

Griselda Gabriele is a Singapore-based Indonesian artist with experience in editorial illustration and visual development for games and animation. She’s passionate about storytelling and interested in exploring the diverse history, (pop) culture, and faiths of Indonesia and Southeast Asia.

Wayne Rée is the co-creator of the prose/comics mash-up Work-Life Balance, and the short comic about mental health, Worlds Apart: A Conversation About Mental Health. His work’s been included in several fiction publications, most notably Infinite Worlds Magazine and LONTAR: The Journal of Southeast Asian Speculative Fiction. He is also the co-creator of the narrative podcast Ghost Maps.

Nurjannah Suhaimi is a designer based in Singapore. She is a visual communications graduate from Nanyang Technological University’s School of Art, Design and Media. As a self-motivated and proactive person, she takes pride in being able to adapt in stressful situations, and is always seeking new experiences to keep her on her toes!

Charis Loke is a Malaysian illustrator and educator telling stories with images. Her work takes root in both fictional and real-world cultures, whether she’s making fantasy maps or board games about Malaysian markets and kaki lima. She has an MA in Visual Sociology from Goldsmiths and has an interest in drawing and mapping as arts research. She also edits and curates non-fiction comics and visuals for Southeast Asian nonprofits and publishers, including co-editing SOUND: A Comics Anthology, published by Difference Engine. Visit her website here: www.charisloke.com.

Paolo Chikiamco, from the Philippines, is a lawyer and writer of prose, comics, and interactive fiction. His prose has been published in anthologies such as The Sea is Ours and The Best of Philippine Speculative Fiction, and his interactive wrestling novel Slammed! was released by Choice of Games. As an editor, he put together Alternative Alamat, an anthology of stories that reimagine Philippine myth and folklore. As a comics writer, he has collaborated with some of the country’s most talented artists.

Johanes Park and Jessica Leman are an artist-writer couple based in Jakarta, Indonesia. Inspired by Johanes’ childhood experiences growing up with both Korean and Indonesian identities, the duo first created Magical Sweet Gula together in 2015, to share a story of acceptance and friendship with young people who feel “different”.

Kathrinna Rakhmavika, also known as Nana, is an Indonesian comics author and illustrator currently based in Jimbaran, Bali. She loves to create works that depict her country’s diverse culture, engage mindful and critical thinking, and respond to various social and environmental issues. She has published several fiction titles locally and occasionally creates short comics that can be viewed on her Instagram account, @gambarnana.


*Titles and illustrations are not final.

For updates on these titles and more, sign up for our newsletter.

If you have a story you’d like to tell, click here to find out more details on submitting your pitch or manuscript to us. We’d love to hear from you!

Revealing the Final Creative Teams for DELAY: A Comics Anthology

Five years after our first Southeast Asian comic anthology SOUND, we’re finally back with our second collection of short comics by Southeast Asian creators. It’s been a long time coming, but we’re incredibly excited to reveal the full line-up of 12 creative teams for DELAY: A Comics Anthology, coming out in October 2025.

When we were conceptualising the theme for this anthology, we began with the idea of disruption, missed connections, and the disconnect between expectations and reality. We thought about the frustratingly relatable moments of delay, whether it’s while we wait for a bus that never comes or the unfriendly voice that constantly whispers to us that we’re behind in life. We could not anticipate how the stories we received would take us down so many roads beyond what we first imagined.

It was tough to pick from over 80 submissions, but the final selection of stories by guest editors Charis Loke and Paolo Chikiamco promises to bring a different perspective the next time you’re standing in line for coffee or waiting for your video to buffer. The anthology is diverse and ambitious, featuring stories that bridge subconscious worlds and reality, explore the taste of delay, push back against the point of no return, and take us on detours that open us up to the cosmic encounters in everyday life.

Here are the final stories and teams that will be featured in the anthology:

A Day in the Life
Written by Cesar Miguel Escaño (Philippines)
Illustrated by Ferdee Bambico (Philippines)

Ad Astra
Written and illustrated by Nicolette Lee (Singapore)

Astray 
Written and illustrated by Farid Nad (Malaysia)

DELAYED
Written by Peter Lin (Singapore)
Illustrated by Angela Wu (Singapore)

Fish Curry Tastes Better the Next Day
Written and illustrated by Paati Philosophy (Singapore)

Hold
Written and illustrated by Azisa Noor (Indonesia)

Limerence Station
Written and illustrated by Eliot Lime (Singapore)

Ma, Pa, Delayed Ako
Written and illustrated by Hansel Dimapilis (Philippines)

Syncopation
Written by Aime Marisa (Malaysia)
Written and illustrated by Bonnibel Rambatan (Indonesia)

The Adventures of Sunday Domingo (feat. Yaya Precy)
Written and illustrated by Julius Villanueva (Philippines)

The Other World
Written and illustrated by Cathlyn Vania (Indonesia)

Time For That Later
Written by Wayne Rée (Singapore)
Written by Nadia Daeng (Singapore)
Written and illustrated by Abigail Goh Tian-I (Malaysia)

Thank you to everyone who trusted us with their stories. We can’t but will – in the spirit of delay – wait to hold them in our hands. If you didn’t get your pitch accepted this round, don’t fret because we’ve got more open calls coming your way in 2025!

DELAY: A Comics Anthology will be published in October 2025. Follow us on social media and subscribe to our mailing list to stay updated on the anthology’s launch and upcoming open calls.

Open Call: Young Adult Graphic Novels

As the school bell rings, we pick up our bags and run
across fields, towards friends, and into trouble…
What are we chasing with all that teenage fire within us?

Send us your stories now.

We’re looking to publish graphic novels that:

  • Are original fiction or non-fiction across any theme or genre
  • Are targeted at readers aged 13 – 18
  • Are inspired by Southeast Asia
  • Are written in the English language (Where integral to the story, the use of non-English languages in dialogue or as sound effects is welcome)
  • We also accept original unpublished graphic novels or previously self-published comics, digital or print (Please indicate when it was previously published and through what channels)

Plus!

Aside from potentially getting your story published, creators who submit pitches that wow us may also receive these extra perks:

  • A one-on-one editorial feedback session with us
  • An invitation to our next industry social event

Submission Requirements

Creators must be:

  • Living in Southeast Asia
  • Of Asian descent
  • Age 18 and above upon submission

Your fiction submission should contain:

  • 50-100 word bios of each creator
  • Description of the target readers
  • One-page story synopsis including the conclusion
  • Character bios
  • Rough sketches of characters and settings (Of proposed work)
  • Sample comics pages (From prior work)

Your non-fiction submission should contain:

  • 50-100 word bios of each creator
  • Description of the target readers
  • One-page proposal of topic
  • One-page explanation of interest in topic, relevant qualifications (including lived experience), and research done or planned
  • Rough sketches of art (Of proposed work)
  • Sample comics pages (From prior work)

Please do not send us:

  • Hard copies of your submission
  • Your script without art samples
  • Your illustration portfolio without a draft script
  • Your full script or finished comic art until we have requested for it
  • AI-generated content (Difference Engine reserves the right to request to view working files in cases where a submission is suspected to include AI-generated content) 

Important things to note:

  • All pitches will be treated with the utmost confidentiality
  • If a pitch is successful, creators will be offered a publishing contract with DE. Creators will retain copyright of their project
  • Individual creators should only submit a pitch if you are able to take on both the roles of writer and illustrator (including lettering and colouring)
  • Group applicants should apply as a complete creative team that is able to take on all aspects of writing and illustration (including lettering and colouring)
  • Difference Engine will not be able to pair writers up with illustrators or vice versa


Please email your submission as a single PDF file (maximum 10MB) to submissions@differenceengine.sg by 6 January 2025, 11.59pm (GMT +8)

Selected applicants will be notified by March 2025.

[PRESS RELEASE] Marked by History? Leave a Scar: Difference Engine Launches “Tiger Girls” as Its Debut Webcomic

18 July 2024 – Difference Engine (DE) marks its first foray into the world of webcomics with Tiger Girls, a new young adult fantasy series by a Singaporean creative team comprising writer Felicia Low-Jimenez of the award-winning middle-grade Sherlock Sam series and illustrated by Claire Low. Unfolding across eight episodes in full colour, Tiger Girls debuts with a two-episode release in the first two weeks of its immediate launch on 26 July 2024 before following a monthly release until February 2025. 

Based on the Chinese superstition that girls born in the Year of the Tiger zodiac are bringers of bad luck, Tiger Girls turns that myth onto its head in a dystopian narrative that features amphibious water warriors, mysterious islands, and a diverse cast of strong female characters. Originally written as a short story by Felicia Low-Jimenez for the Singaporean speculative fiction anthology Fish Eats Lion Redux, Tiger Girls sees this myth of the Tiger zodiac taken to an extreme in a world overrun by misogyny where girls born in the “wrong” year are sentenced to an ominous fate.

Tiger Girls opens through the lens of the protagonist Suling, a teenager living amongst other Tiger women on an unnamed island hidden among the shadows. Suling begrudgingly fulfills her duties as record-keeper while yearning to be on the frontlines fighting alongside her sign sisters who are part of the formidable Water Tigers – warriors who patrol their beaches as the first line of defense against potential attacks from the mainland. As the keeper of the island’s history, Suling is painfully aware of the implications of being a Tiger Girl. Her unhappiness with her place in the world comes up against a moment of reckoning when the discovery of a mysterious visitor dredges up a threat that might upend life on the island.

On the motivation to write a story based on the Tiger zodiac myth, Felicia Low-Jimenez shares, “In recent years, I’ve encountered stories from family and friends about girls and women who face discrimination for being born in the Year of the Tiger. Even though it’s a myth rooted in Chinese culture, this superstition has had an impact across ethnic groups in Singapore’s multicultural society where ethnically Chinese female babies might be given away to Malay-Muslim families because they were thought to be bad luck.”

Set against lush tropical greenery, coastal life on kelongs or offshore wood houses, and with the heaviness of the monsoon season hanging in the air, Tiger Girls occupies a fictional world inspired by the historical landscapes of countries in Southeast Asia – places that have had to reckon with zodiac superstitions and similar cultural beliefs that continue to discriminate against women. 

Like most dystopian narratives, Tiger Girls straddles fantasy and reality with themes that hit close to home as much as they stoke readers’ imagination. Fighting to survive covertly under an oppressive eye, Tiger Girls invites questions about who gets to write history, the kinds of stories we tell ourselves and each other, and the dangers of clinging unquestioningly to our beliefs. On the relevance of the Tiger Girls story today, Low-Jimenez adds, “Women around the world are seeing how our agency can be quickly lost, how female bodies are increasingly policed, and the way power and control are easily wrested away from us. Given the real-life horrors being perpetuated on women these days, the world of Tiger Girls doesn’t really seem all that fantastical.”

Amidst the perils faced by the women on the island, Tiger Girls also sees Suling’s story unfold as she faces difficult and character-defining choices that place her at a crossroads between her ambitions, duty, and expectations. Low’s emotive manga-inspired art style captures the emotional intensity of these young adult themes but also does not miss a beat as it quickly pivots from tense moments to action and comedy scenes with characteristically manga-like pacing and flourish.


While the attitude and voice of Tiger Girls draws parallels to shows, manga, and comics such as The Legend of Korra, Bungo Stray Dogs, and Squire, the visual world of Tiger Girls stands out as distinctly Southeast Asian in a genre largely dominated by East Asian tropes and cultural references. Sharing more about how her character designs and concept art were directly inspired by iconography found across Southeast Asia, Low shares, “Even though Tiger Girls is a work of fantasy, Felicia and I set out to build a dystopia that still reflects Southeast Asia in the real world. It was important that we kept every design detail true to the culture, geography, and symbolism of the region, from the weapons that the characters carry to the armour that they choose to wear.”

With the global webcomic platform Webtoons recently launching its IPO and major traditional publishers launching imprints adapting webcomics into print, Tiger Girls comes at a time when demand for webcomics is at its peak. DE sees this as an opportunity for Southeast Asian comics as DE’s Business Development Manager Charlene Shepherdson explains, “Releasing Tiger Girls as a webcomic first is both a strategic decision and an experimental opportunity for us to explore how community engagement in the digital space might bring Southeast Asian comics to new audiences on their mobile devices. We’d love to see how the characters and story of Tiger Girls evolve and take on different lives in the future, whether it’s through adaptations or fan-made content.”

Tiger Girls launches as a webcomic on 26 July 2024 at tigergirlscomic.differenceengine.sg. A print edition that includes never-before-seen bonus content will be released in May 2025. Download the Tiger Girls press kit here.


Follow Difference Engine on:
Website: https://differenceengine.sg
Instagram: https://www.instagram.com/differenceenginesg
Facebook: https://www.facebook.com/differenceenginesg
YouTube: https://youtube.com/@differenceenginesg

For enquiries, contact:
Olivia Djawoto
Marketing and Communications Manager
Difference Engine
olivia@differenceengine.sg

ABOUT THE CREATORS

Felicia Low-Jimenez believes that stories have the power to change the world. She’s also one half of the writing team AJ Low, authors of the best-selling middle-grade mystery series Sherlock Sam. Find her at aj-low.com.

Claire Low has a deep interest in storytelling and is always seeking to bring unique experiences to audiences across mediums. She is the illustrator of the 2024 Southeast Asian fantasy webcomic Tiger Girls, and her works range from graphic and editorial design to comic illustration and scriptwriting. In her free time, she bakes bread and posts fantasy-inspired works under the Instagram handle @comatomato.

DELAY: A Comics Anthology

Update (8 October): Final creative teams have been selected and announced here

LOOMING MILESTONES, AND MISSED CONNECTIONS.
RESISTING MAINSTREAM EXPECTATIONS, AND DOING LIFE AT YOUR OWN PACE.
A BOOK OVERDUE, A POSTPONED RENDEZVOUS.
A SINGLE MOMENT, SUSPENDED AND SEPARATED.

WHAT DOES DELAY MEAN TO YOU?
SEND US YOUR STORIES NOW.

Difference Engine invites writers and illustrators to submit story pitches to our comics anthology, which will be published in 2025! DELAY: A Comics Anthology is an initiative to develop and showcase the talents of local and regional creators. Coming on board as guest editors are Charis Loke and Paolo Chikiamco, both veterans in the Southeast Asian comics industry.

We’re looking for comics that:

  • Are original fiction of any genre in the theme of “delay”.
  • Are inspired by Southeast Asia.
  • Can potentially be developed into a finished comic of 10–20 pages.
  • Are in black & white.
  • Are written in the English language. Where integral to the story, the use of non-English languages in dialogue or as sound effects is welcome.

Creators must be:

  • Living in Southeast Asia.
  • Of Asian descent.
  • Aged 18 and above upon submission.

There will be two rounds of selection: Round 1 (Call for Submissions) and Round 2 (Final Selection for Publication).

Stories selected for publication will receive a page rate of US$30.

Submission Guidelines: Round 1 (Call for Submissions)

Submissions must include:

  • A written story pitch (500-800 words) outlining the plot, including the ending, typed in Arial, font size 11, single-spaced.
  • One page of thumbnails or one page of concept sketches of characters/settings.
  • A portfolio sample of three illustrations. 
  • A short biography of each creator (50-100 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single PDF file no more than 10MB.
  • Label the PDF file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “DELAY Submission: [title of the story]”.
  • All submissions must be in soft copy. Difference Engine will not accept any hard copy submissions.

The deadline for Round 1 (Call for Submissions) is 26 April 2024, 11.59pm GMT +8.

For more details, read our rules and regulations at the bottom of this webpage, or download the PDF (they’re the same!).


DOWNLOAD

Entry Form (PDF) / Entry Form (Word Doc)

Rules and Regulations (updated 29 Feb 2024)


OUR GUEST EDITORS

Photo: Goh Choon Ean

Charis Loke

Charis Loke has been found drawing book covers, fantasy maps, board games, street protests, in the jungle, on a boat, and by a glacier. As an editor and curator, she’s worked with close to a hundred Southeast Asian comic creators and artists, including co-editing SOUND: A Comics Anthology, published by Difference Engine. She’s illustrated for Netflix, Orbit, Macmillan, Subterranean Press, and Mekong Review, among others, and has an MA in Visual Sociology with an interest in mapping as arts research.

“I’m excited for stories that use relationships between text and visuals to craft specific sensations of time on the page. Make us feel! Make us wonder! Make us see the world differently, without being didactic about it.”

Paolo Chikiamco

Paolo Chikiamco, from the Philippines, is a writer of prose, comics, and interactive fiction. His prose has been published in anthologies such as The Sea is Ours and The Best of Philippine Speculative Fiction, and his interactive wrestling novel Slammed! was released by Choice of Games. As an editor, he put together Alternative Alamat, an anthology of stories that reimagine Philippine myth and folklore. As a comics writer, he has co-created titles such as Mythspace, Muros, and A Sparrow’s Roar, and has been a Category Judge for the Graphic Literature category of the Philippine National Book Awards.

“I’d like to see stories that are comics stories first and foremost, submissions that are created with an eye to the strengths and capabilities of comics as a medium, with modes of expression that simply wouldn’t work anywhere else.

On a similar note, I’d like to see Southeast Asian stories that revel in that identity, where creators don’t feel a need to over-contextualise or simplify for a hypothetical “global” audience. DE is proudly Southeast Asian, this anthology is proudly Southeast Asian, and we want your stories to be as well.”

OPEN CALL INFO SESSIONS

Interested in submitting but need more details first? Join the editors for a virtual info session! Facilitated by the DE team, the sessions will cover the following, and more:

  • Introductions to Difference Engine, the DE team, and the anthology’s editors.
  • What the theme DELAY means to us, and inspiration for potential stories.
  • Insight into the editorial process contributors can look forward to.
  • Tips on preparing a compelling and comprehensive submission.
  • Q&A.

Who knows, you might even find a potential collaborator amongst your fellow attendees!

Both sessions will cover similar content. However, the Q&A segment will vary based on the questions raised by attendees.

Session 1: Wed, 20 March 2024, 8pm to 9pm GMT + 8, via Zoom (Register here)
Session 2: Sat, 6 April 2024, 3pm to 4pm GMT + 8, via Zoom (Register here)

Please sign up for a session using the respective links above. The Zoom link will be sent to you closer to the session’s date.


RULES AND REGULATIONS FOR DELAY: A COMICS ANTHOLOGY

1. Theme

The theme of this comics anthology is “delay”. The stories must be inspired by and/or take place within Southeast Asia. The theme could be interpreted 

  • As an element of the plot and/or
  • As a comics technique.

2. Content Eligibility

Content must be:

  • Original fiction of any genre, and not currently under review or previously published by a publisher. We accept stories that have been self-published on personal blogs, personal social media accounts, personal websites, platforms like Webtoons and Tapas, e-newsletters like Substack, Patreon, or elsewhere. We will also accept excerpts from longer work if they can be understood as a standalone without the need for additional context.
  • 10–20 pages long.
  • Black & white.
  • Written in the English language. Where integral to the story, the use of non-English languages in dialogue or as sound effects is welcome.
  • Suitable for readers aged 13 and above, containing no explicit content, including but not limited to graphic language, depictions of violence, drugs, and sex.
  • Content that appears in the submission must not be output from any generative AI tools that draw from copyrighted material.

Creators/creative teams whose stories are selected will be working with the anthology editors to prepare it for publication. Selected creators/creative teams should expect – and look forward to! – a professional and highly collaborative editorial process intended to support the development of the story to its full potential.

3. Creator Eligibility

Creators must be:

  • Living in Southeast Asia, of Asian descent.
  • Aged 18 and above upon submission.
  • Creators can submit as an individual or as a team.
  • Multiple submissions are accepted, up to a maximum of 3 submissions per creator.
  • Creators/creative teams must own all copyrights to their submitted work.
  • Difference Engine reserves the right to request for verification of eligibility.

4. Submission Guidelines: Round 1 (Call for Submissions)

Submissions must include:

  • A written story pitch (500-800 words) outlining the plot, including the ending, typed in Arial, font size 11, single-spaced.
  • One page of thumbnails or one page of concept sketches of characters/settings.
  • A portfolio sample of three illustrations. 
  • A short biography of each creator (50-100 words).
  • A completed and signed entry form.
  • All of the above needs to be compiled into a single PDF file no more than 10MB.
  • Label the PDF file with the title of the story.
  • Email the file to submissions@differenceengine.sg with the subject header “DELAY Submission: [title of the story]”.
  • All submissions must be in soft copy. Difference Engine will not accept any hard copy submissions.

Timeline for this round:

Round 1 Call for Submissions closes on 26 April 2024, 11.59pm GMT +8.

Shortlisted creators will be informed by 24 May 2024 if their submission has been selected for Round 2 (Final Selection for Publication).

5. Submission Guidelines: Round 2 (Final Selection for Publication)

Creators/creative teams will be requested to submit:

  • A full script with page and dialogue instructions.
  • Five pages of thumbnails.
  • One page of finished comics.

Timeline for this round:

Round 2 submissions close on 16 August 2024, 11.59pm GMT +8.

Final creators/creative teams whose stories are selected for publication will be informed by 27 September 2024.

6. Publication Details

Creators/creative teams selected after Round 2 will be offered a contract in September 2024.

DELAY: A Comics Anthology will be published in print and digital formats.

Estimated Publication Date: September 2025

7. Payment

Stories selected for publication will receive a page rate of US$30 (or the creators’ local currency equivalent). Creative teams may determine the payment division between them.

Each creator will receive two complimentary copies (up to a maximum of six copies per submission).

8. Rights Requested

Exclusive first world anthology rights for one year from the date of publication in both print and digital formats.

Continuing non-exclusive rights to print and reprint as this anthology for 10 years from the date of publication in both print and digital formats.

Copyright to the published work will remain with the creator(s).

9. PDPA

Difference Engine will take all reasonable efforts to ensure that your personal data is securely handled according to the guidelines set out by the Personal Data Protection Act of Singapore.


FREQUENTLY ASKED QUESTIONS

Q: Which countries are considered part of Southeast Asia?

A: Brunei, Cambodia, Indonesia, Laos, Malaysia, Myanmar, Philippines, Singapore, Thailand, Timor-Leste, and Vietnam.

Q: I am of Asian descent but not living in Southeast Asia. Am I eligible to submit to the anthology?

A: Unfortunately not. DELAY: A Comics Anthology was initiated to offer opportunities to creators who reside in Southeast Asia. Therefore, all members of the creative team must also reside in Southeast Asia.

Q: How do I show proof of residence in Southeast Asia?

We accept documents that have both your legal name and residential address printed on it, such as your recent utilities or telecommunications bill (not more than six months old). You will need to scan your documents and email them to us when requested.

Q: If I am not eligible to submit to this anthology, will there be other opportunities to pitch my work to DE?

Yes! If you have a story that you would like to see published, please head over to our general submissions page here.

Q: Do the portfolio samples need to be linked to the story I am pitching for DELAY?

A: They do not need to be linked.

Q: Do the portfolio samples need to be in black & white?

A: They do not need to be in black & white.

Q: Can I submit AI-generated content for the pitch?

A: No, you may not submit AI-generated content in your submission. Difference Engine reserves the right to request to view working files in cases where a submission is suspected to include AI-generated content.

Q: How many stories will be included in the anthology?

A: Similar to SOUND: A Comics Anthology, there will be 13 to 15 stories in DELAY.


DOWNLOAD

Entry Form (PDF) / Entry Form (Word Doc)

Rules and Regulations (updated 29 Feb 2024)


Updated 29 February 2024

Difference Engine reserves the right to amend these rules and regulations at any time without prior notice. We will take reasonable efforts to communicate key changes.

ROBOT PLAYGROUND MEDIA ADAPTING SINGAPORE’S 2023 BOOK OF THE YEAR, GRAPHIC NOVEL “WORK-LIFE BALANCE”, INTO GLOBAL TV SERIES

Singapore-based animation studio Robot Playground Media (RPM) has picked up rights to Work-Life Balance: Malevolent Managers and Folkloric Freelancers (WLB) by Wayne Rée and Benjamin Chee, published by Difference Engine (DE). The book, a genre-blending graphic novel that draws on Asian mythology while taking a wry look at corporate life, won Best Literary Work and the coveted Book of the Year at the 2023 Singapore Book Awards. It will now be developed into an animated comedy series for audiences across various platforms and territories.

RPM’s co-founder and showrunner Ervin Han will lead the development out of Singapore, together with the studio’s creative teams in Indonesia and Malaysia. He previously created the award-winning local adult animation Downstairs that ran for three seasons on Netflix and meWATCH, and is producing A Banquet for Hungry Ghosts, an adult horror animation that won Mediacorp’s Content Development Pitch in 2022. He is also currently in production directing The Violinist, a feature-length animation co-produced between Singapore and Spain with both countries providing funding support.

Rée and Chee’s book uses an intriguing juxtaposition of comics and prose to spin a fresh yet familiar tale about a multinational corporate run by demons called The Company whose mission is to end the world. With its new APAC office, folklore creatures like pontianaks, manananggals, raksasis, and ba jiao guis are assimilated into corporate life where they find new meaning in dead-end work and truly hellish bosses.

The team is aiming to put the series into production this year and will be looking to partner up with co-producers and platforms on what they see as a unique but universally appealing international project aimed at youths and working professionals that weaves a rich, colourful Asian cultural and mythological tapestry with a much-needed reflection on soul-draining work culture and bosses from hell.

“Wayne and Ben’s book is a little miracle. It combines our love of Asian mythologies and its folkloric ghouls with a satirical study of the soul-crushing pit that is corporate life,” said Han. “So many of our ideas gelled quickly when I sat down with both creators to discuss what we all envision for the show – a contemporary, genre-infused adult comedy about bosses from hell that also contemplates the things we give up in the name of making a living.”

“As fans of Downstairs and RPM’s animation, we’re thrilled to be working with them,” said Chee and Rée. “We already had faith that they would do the book justice – but after speaking with Ervin, we’re absolutely certain that they’ll elevate the world we’ve created. Work-Life Balance is a love letter to the stories we grew up with and the craft of storytelling. RPM gets that completely and are expanding on it in a way that plays to the strengths of animation.”

“We are very excited to work with Robot Playground Media to adapt Work-Life Balance into an animated TV series,” said Felicia Low-Jimenez, Publisher at Difference Engine. “We’ve long admired the work they’ve done, and we can’t wait to see Wayne and Ben’s dream of a world full of overlong meetings and pesky press releases being liberated by magic and mayhem on the small screen!”

For enquiries, contact:
Tracy Tam (General Manager, Robot Playground Media) at tracy@robotplaygroundmedia.com
Charlene Shepherdson (Business Development Manager, Difference Engine) at readcomics@differenceengine.sg

Robot Playground Media is an award-winning animation studio based in Singapore.  We produce original IP and provide a range of production services including 2D/3D animation, visual effects, and motion graphics. ‍ We have produced original and adapted IP-to-series for Disney, Warner Bros Discovery, Paramount, and Mediacorp, among others. Robot Playground Media was founded in 2013 and is a subsidiary of Singapore and London-based 108 Media.

Difference Engine is an independent comics publisher based in Singapore. We are inspired by stories from Asia, and we are committed to publishing diverse, well-written, and beautifully illustrated comics of all genres and ages. We collaborate closely with Southeast Asian creators, both new and experienced, with genuine and thought-provoking ideas to share. Difference Engine was founded in 2018 and is part of the Potato Productions group of companies.

Meet the Creators: Magical Sweet Gula

Hailing from Jakarta, Indonesia, Jessica Leman and Johanes Park are the creator duo behind Magical Sweet Gula. Difference Engine chats with the husband-and-wife team about their experience working together, how their identities have informed the story and its themes, and what readers can look forward to as the series progresses!

DE: Congratulations, Jessica and Johanes, on the release of your comic!

J&J: Thank you!

DE: What is it like working in a husband-wife team? Which parts of the process would you consider “sweet” (good), and which parts would you consider “spicy” (challenging)?

J&J: The “spicy” parts were when we sometimes needed to sacrifice our after-work hours on weekdays to work on Gula. We consider this challenging because we each have our own problems and exhaustion from our workplaces. We didn’t have the luxury of time to relax and talk about our day at the office.

The “sweet” part is that we never run out of discussion topics and can research ideas, concepts, and references everyday. We play games, go to bookstores, watch movies together, and discuss them together.

DE: Besides being comic creators, both of you juggle full-time work – Jessica as a digital marketer, and Johanes as a university lecturer. How do you balance your time between your day jobs and your creative pursuits?

J&J: We’ve set a rule that we will develop our comic project for at least one hour per day. We’ve made it a habit. So we still have time to do pending things from work, or other tasks needed, and prevent things from piling up too much near the deadline.

DE: Magical Sweet Gula was originally conceptualised and self-published online in a webcomic format. What were some challenges both of you faced when trying to adapt the comic to a print format?

How does the change in publication format affect the storytelling aspect of Magical Sweet Gula, if at all?

J&J: We are glad Gula has finally been adapted into a print format. With webcomics, people usually encounter many distractions as they read them from a computer or smartphone. We tried not to bring up more serious topics in the webcomic format as it was intended for “short attention span content” — something funny and light. So to be honest, making Gula in a webcomic format was more challenging for us.

The other reason is because we are more familiar with printed formats. We have been used to reading manga since we were young.

DE: What would you say is the biggest difference between the Gula webcomic and the print comic book Magical Sweet Gula?

J&J: In the previous webcomic format, we were advised to feature cakes that are more “general”, for the readers’ benefit. We are glad to be able to realise our idea of using Indonesian sweets and snacks in this printed version of Gula.

The development of Gula and Yoga’s friendship is explained in more detail in the print comic book, which makes Gula’s character more “natural”. Gula is not a perfect girl who always has good behaviour and attitude. She can sometimes be angry at and disappointed in people.

DE: Magical Sweet Gula touches on some heavier themes like bullying and trying to fit in. Why was it important to you to ground Gula’s experiences in real-world issues and make it the heart of the comic?

Johanes: Magical Sweet Gula is actually my way of pouring out my feelings of alienation in my birth country and my parent’s country. Self-discovery is difficult for mixed-race and/or transnational children. It’s important because these kinds of people need to “create” (not to find) their own meaning, existence. We are disconnected from our ancestors, what we consider good or bad can be reversed in both countries, and it can be confusing even for adults. 

The role of adults is also important (that’s why Miss Sacha is an influential character in this story) to understand and be able to guide these mixed race and/or transnational children on their journey to create their own meaning. That “journey” is the big theme of Magical Sweet Gula and it will be continue in the next volume.

DE: Who is your favourite character in Magical Sweet Gula, and why?

Johanes: Sally, who also suffers because of her identity. The way she vents to other people is really relatable to me. I also like Yoga because I aspire to be more like him — not afraid of new things.

Jessica: Gula! I really feel for her when she needs to be considerate with other people. Also, I want full, fluffy, pink hair like her, haha.

DE: The original Gula webcomic was published in Bahasa Indonesia, with many of the quips and snack recipes strongly influenced by Indonesian sweets and street food. The print version of the comic has been adapted to English to suit a more general audience.

Were there any concerns about how well the writing and snacks would translate to readers who may not be familiar with Indonesia?

J&J: We are currently growing up in a more global society and have sufficient technology literacy. Nowadays, when kids find something like an unfamiliar word their curiosity will immediately lead them to do a search in a search engine like Google — or so we hope. So we honestly do not really have any such concerns.

Secondly, we are proud of these Indonesian snacks and want to adopt the mentality of “This is good, you should know about this!”. If people are familiar with kimbap and onigiri because of K-dramas and manga, then people could become familiar with lemper and they can start learning about it from our comics. If people from other countries can be that confident about their food, why can’t Indonesians?

DE: Which of you is the bigger snack fiend, and what is their favourite snack?

Jessica: Jo is. He can’t live without his (minimum) two cups of coffee a day, with sweet accompaniments such as roti gambang, his favourite. He also likes banana chips.

DE: What is one snack/street food each of you really wanted to include in Magical Sweet Gula? Did it manage to make an appearance? (If not, will it be included in Volume 2?)

J&J: There are so many! Yes, we will try to include them in the next volume — clorot, lemper, rengginang, martabak, and so on.

DE: If you were to describe your individual creative process as a street food snack, what would it be, and why?

Johanes: Lemper, which is a very common snack that appears at every occasion. Lemper can be considered a snack that could replace rice. You can eat it everyday. My creative process is just becoming a habit for me: I divide my projects into bite-sized parts and tackle them daily.

Jessica: Kue lapis. There are so many types of kue lapis: lapis legit, lapis surabaya, lapis bogor, and many more. You can’t eat them every day but when you eat them you probably will eat more than one slice. I am not as diligent as Jo; I slack off more often but when I start I tend to jump from one creative project to another in one go and sometimes back and forth.

DE: What other forms of media do you enjoy? If you could adapt Magical Sweet Gula to one other creative medium, what would it be and how would you want it to look?

J&J: We enjoy animation. We were big fans of Nickelodeon and Cartoon Network series, like Hey Arnold! or The Wild Thornberrys. Or for more recent references, it would be nice if an animated adaptation of Gula looks like Scott Pilgrim Takes Off, the new animated series on Netflix.

DE: If you could give Magical Sweet Gula to anyone in the world, who would it be, and why?

Johanes: Bryan Lee O’Malley, Gene Luen Yang, Henry Jenkins, Fukuchi Tsubasa (The Law of Ueki), all of whom inspired me to make the Magical Sweet Gula graphic novel.

I also wish I could give it to my late teacher Prof. Sapardi Djoko Damono who taught me and expanded my knowledge during my graduate study, my late father Park Byung Sup, and my biggest inspiration Osamu Tezuka.

And all the children of mixed parentage all over the world, of course!

DE: Finally, would you rather be born a Terran or Magi in the world of Magical Sweet Gula? Why? (If you answered Magi, what magical abilities would you want to have?)

Johanes: It doesn’t really matter, but I love the way we are now. I prefer to be like Gula — half Terran, and half Magi.

DE: Are there any tidbits or sneak peeks you can share with your readers for the next volume of Magical Sweet Gula?

J&J: After the development of Gula and Yoga’s relationship, there will be a development between Gula and Sally. While in the first book they seem to be on different sides, they actually have the most in common — more than Gula does with any other character in the story, even Yoga.

Also, you can look forward to Gula showing off her growth and new magical powers!

Get your copy of Magical Sweet Gula via our webstore or via our retail partners listed here!

Magical Sweet Gula: Gula Gulali discovers that variety is not the spice of life at school where her magic makes for sour grapes

Wouldn’t it be magical if we could just wave a wand and fit in? Unfortunately, in Magical Sweet Gula, that reality seems to be pie in the sky for Gula Gulali. Born part-Magi, Gula sticks out whether she wants to or not, with her cotton candy pink-hair and pointed ears in her Terran-majority school. Which, in turn, makes her the low-hanging fruit target of her school’s insatiable bullies.

To add salt to her wound, even amongst the general school population, Gula finds herself in an uphill battle against the rampant sensationalised stereotypes that inundate the media her peers consume. Even when she walks on eggshells, all it takes is one untimely discharge of her magic, and she is dropped quicker than a hot potato by her schoolmates.

Gula’s constant calibration to find the perfect measurement of “normal” amidst her mixed Magi and Terran heritage is a quandary that is especially close to the heart of the title’s co-creator Johanes Park. “Even though this comic book is a work of fiction, the story is inspired by my own experience living in a multicultural Indonesian society as a mixed child,” he shares. Born to a Korean father, and a Chinese-Sundanese mother, Johanes recalls feeling lonely and outcasted. It was from this vantage point of trying to find harmony in cultures and perspectives that Magical Sweet Gula was first conceptualised.

Jessica Leman, the other pea in this husband-wife creator pod, elaborates, “Books or graphic novels with narratives about searches for identity usually portray people who live outside the country of the ethnicity they are descended from, and how they struggle to integrate after.” Noting a lack of multiracial characters in transmigrant stories, she continues, “In Magical Sweet Gula, we tried to share a story of the next level of identity searching – where the character is of mixed ancestry. Being multiracial, the character has a unique struggle where neither ethnic group will wholly accept her as a part of them.”

Both creators are well aware that the desire to fit in, to get along like peas and carrots with your peers in school despite being different, is a concept that many children are familiar with. Magical Sweet Gula offers its young audience food for thought on the ways in which multiracial children may experience prejudice. To make the subject more accessible to younger readers, the creators made Gula immediately visually distinct from her peers. “Since Manakarta is based on Jakarta, where people have naturally dark hair, we found the most eye- catching way to show contrast was through one’s appearance, especially using colour,” Jessica explains.

Besides using bright colours and a very generous sprinkle of magic as visual markers for Magi in Magical Sweet Gula, Johanes also highlights how spicing up the pages with Peranakan desserts extends the metaphor of fitting in. “I believe in “Bhinneka Tunggal Ika” which means “even if we have many differences, in the end we can still have the same feeling”. I think this philosophy is also reflected in Peranakan culture, especially their foods.” The creators go on to explain how food recipes in Indonesia often draw their history from multiple heritages—the antithesis of “too many cooks spoil the broth”. When researching on jajanan pasar (market snacks), Jessica and Johanes found further inspiration for Gula’s growth and journey in how these snacks were often served together in a single tampah (flat woven bamboo basket), even when they come in multiple flavours.

Commenting on Difference Engine’s decision to publish Magical Sweet Gula, Publisher Felicia Low said, “A core tenet of Difference Engine is to support the amplification of stories and voices that may not have the same reach and platform as that of the majority. Magical Sweet Gula is earnest in its exploration of a multiracial character coming to terms with their identity, and holds both sweet and bitter halves of Gula’s experiences. While concepts like bullying and self-perception might seem intimidating to younger readers, Jessica and Johanes’ vibrant colour palette and humorous panels do wonders to ease readers into these topics.”

Magical Sweet Gula is now available in bookstores in Singapore and Malaysia. It is also available for purchase online with local and international shipping options. The book retails at SGD15.90 (w/o GST).

Purchase the print or ebook at bit.ly/magicalsweetgula.

For enquiries about the book, contact: readcomics@differenceengine.sg.

Magical Sweet Gula is the first of a two-volume series, with Book 2 scheduled for release in 2024.